Now, if you walk around on grass for a little while, it should sound the loop file. ![]() ogg, and, if in the documents and every file has the file type at the end, add. ![]() ogg and then put it into the folder, and name it "loop.ogg." (adding the ending suffix ".ogg" depends if you are working in an archive, or specific settings in your documentation folder. like i probably said before, you need to, if you don't already have the folder, make the sounds folder inside the minecraft folder (inside your texture pack) and make yet another folder named "custom," and then make your sound, and then export it as. ], "replace": "true", "subtitle": "Footsteps" ![]() what you would do is, look at what the arrows are pointing at: Now, perhaps you want more variations to the sheep sound, more than just two. ogg file you just made and paste it inside the sheep folder, and you have your own sound.ĭo these with the other sounds defined in sounds.json. Once you're done doing that, export that sound, if you want it to be the hurting sound or death sound of the sheep, hurt1 or hurt2, death1 or death2, and then take the exported. so, if you have audacity installed, or once you do, you can make your custom sound inside audacity. this is only for helping when directing, because if you did "sounds/mob/sheep/death" it would direct it to "sounds/sounds/mob/sheep/death," and we don't want that, theres only one sounds folder.įor making sounds, i would recommend something like audacity, because you can export sounds into. Imagine in the "mob/sheep/death" directory here, imagine it is automatically directed inside of the sounds folder, so imagine there is an imaginary "sounds/" behind the "mob" like "sounds/mob/sheep/death". You make sounds folder, then make a folder named "mob," then make a folder named "sheep," and now for the sounds. then, follow the directory which sounds.json says: if you do not have a folder (not file) named sounds, make one inside the minecraft folder in your texture pack. Since this script is finished, now we must make the sounds. so, what i would do is make this file, and paste this script inside it: for example, if i wanted to add a death sound to sheep, and a hurting sound to sheep besides the normal sounds, i couldnt do that without sounds.json. This file can also be used to direct, add, or remove sounds from playing in the game. This method is a file named " sounds.json", and it is placed, in your texture pack, in assets > minecraft. i would preferably say, this very well might be the post you have been searching for, if you wish to know. I have looked a lot around about some specific documentation of sounds, but they would constantly keep saying just how to replace sounds, not add more or remove more, or other basic information, things i already knew. right now we will just go over the basics. BLOCKS, // This determines which of the volume sliders affect this soundġf, //Volume multiplier, 1 is normal, 0.5 is half volume, etcġf // Pitch multiplier, 1 is normal, 0.If any texture pack beginner is viewing this and is frustrated by the fact that, as i used to think, you can only replace sounds and not add more variations or rare ones you may want, or to direct the sound files somewhere else, i will tell you this: this is possible, but is still limited in some ways, mainly when you are advanced in it and you know the borders of how much you can do. BLOCK_ANVIL_LAND, // The sound that will play, in this case, the sound the anvil plays when it lands. ![]() playSound ( null, // Player - if non-null, will play sound for every nearby player *except* the specified playerīlockPos, // The position of where the sound will come from Make sure you are on the logical server and call aySound like so: Playing a pre-exisiting sound is fairly simple.
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